using System;
using System.Collections.Generic;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Storage;
using Microsoft.Xna.Framework.Content;

namespace TimeWar.Daleks
{
    /// <summary>
    /// This is a game component that implements IUpdateable.
    /// </summary>
    public class Dalek : CRenderedObject
    {
        protected Game gameObj = null;

        public Dalek(Game game, GameScreen currScreen, Int32 objId)
            : base(game, ObjectTypes.Dalek, objId)
        {
            // TODO: Construct any child components here
            gameObj = game;
            ModelLocation = @"Characters\\Dalek"; ;
            LoadContent();
            Initialize();
        }

        public override void Create()
        {
            return;

        }

        public override void onCollision()
        {
            return;
        }

        protected void playMotionSound()
        {
            return;
        }

        protected void stopMotionSound()
        {
            return;

        }

        protected void explosionSound()
        {
            return;
        }

 
    }
}